Introduction
This site consists of technical information about Furcadia, it's
communication protocol, commands and various other syntaxes. All this was partially assembled by myself
and partially taken from documents done by other people. The purpose of this area is to centralize the
knowledge of the system and it's way of operation.
This area is not intended for total beginners, who possess very little (if any) knowledge
on how such a system should be working. If you are one, you might find it a little complex to
understand things that are written here - you have been warned!
Information
The information below are spread into several categories and represent parts of the way the system
operates. The data below may be incomplete or incorrect at some point. Be it the case, it would be
appreciated if you could let me know about it. The contact information can be found below by clicking
my nickname in the "Copyright" string. Suggestions on improvement, completion and more information are
also welcome.
# base95 Number Conversion -
Instructions on how to convert between base95 numbers and decimal (base10) numbers.
# Commands -
A list of server commands you can use in Furcadia and what they do in general.
# Communication Protocol -
Description of each instruction in the comm-protocol between the server and a client.
# The Color String and it's Contents -
Explanation on what do the 13 bytes of the color string indicate.
# Movement and Coordination -
A document on the concept of movement around the bi-dimensional landscape of Furcadia.
# Character Frame ID Numbers -
Documentation on what exactly does each frame number in furres represent.
# Color Palette -
Listing of the 256 colors in Furcadia's color palette and description of some color blocks.
# Character Entities -
Listing of nearly every entity (& code) you can use on Furcadia and what it produces.
# Static Dream Table -
A somewhat up-to-date table of static dreams, their GOMAP and DreamURL info, etc.
# Beekin Badge Tags -
A rough list of beekin badge tags and what each of them represents.
# Portrait File Mapping -
A rough list of portrait files and what each of them contains.
# Known DragonSpeak Bugs -
A list of known DragonSpeak bugs and their short descriptions (Dated 26.Feb.2005).
X .map File Format -
Explains the structure of the Furcadia map file, used to store the dream environment.
X .dsb File Format -
Explains the structure of the Furcadia DragonSpeak file, used to store DS for a specific dream.
X .fsh File Format -
Explains the structure of the FSH file, used to store dream graphics.
# .fs2 File Format -
Explains the structure of the FSH2 file, used to store modified default graphics.
# .fbj File Format -
Explains the structure of the FBJ file, used to contain additional settings for the FSH/FS2 file.
< Furcadia Resource Center - Resource and information site about Furcadia.
Change Log
| 09.Jun.2005 |
Added the FBJ Format Documentation page! Go me =]
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| 27.May.2005 |
Added the command uid and the instruction ]z as undocumented.
Corrected the / instruction in the protocol - SRC and DST were swapped.
Some flaw corrections in the FS2 file format documentation.
Removed the tracker links off the main page since they're outdated and no longer work.
Greyed the commands specified below since they were removed...
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| 22.May.2005 |
Added commands `follow, `lead and `stop to the Commands page.
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| 01.May.2005 |
Updated the Static Dream Table to Jujinka's Festival '05 period.
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| 06.Apr.2005 |
Removed some commands and links from public view per request :P
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| 01.Apr.2005 |
Added a new protocol instruction ]| to the Communication Protocol page.
Added the whisper name prefix % to the Commands page.
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| 17.Mar.2005 |
Added lines 5:400 - 5:412 to the DS bugs page.
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| 12.Mar.2005 |
Expanded the Static Dream Table to 80 maps that became recently accessible.
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| 11.Mar.2005 |
Starting to work on a new layout for FRC+FTR. ;)
Updated descriptions for instruction ~ and = in the protocol page.
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| 25.Feb.2005 |
Added a DS line 5:16 to the DS bugs page.
Updated the Static Dream Table with mapname of the staff dream and the change in furc://festival/.
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| 18.Feb.2005 |
Added a list of known DragonSpeak bugs for the masons per request with short descriptions on what each of them does.
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| 12.Feb.2005 |
Added a rough list of shapes of the portrait patch files.
Added a rough list of beekin badge tags and their representation to the list.
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| 05.Feb.2005 |
Added a newly found ]{ instruction (undocumented) and some undocumented commands: "awaymessage, gdlgt and mvrwm.
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| 29.Jan.2005 |
Added a rough description and syntax of instruction 0 in the Protocol Documentation.
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| 21.Jan.2005 |
Added FRC link to the list so we have a pointer to the central site for this entire section.
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| 14.Jan.2005 |
Updated the static dream list (GOMAP/FDL) and palced a direct link to it on the index page.
Added the Change Log section (you're reading it right now, in fact).
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Credits
Most of the data in this area was studied and became existent here, thanks to several people and their
own documentations about Furcadia. These people are listed below in alphabetical order (partially taken
from the files I've been reading):
Cluracan
Coopper Dragon
Dia Sapphire
Hollyberry
Klass
Kunnis
Kylix
Morpius
Null Flux
Radiant
Reunion
Xemberad
xPi
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